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Market Research Group

Público·10 miembros

Monster Garage Game ((EXCLUSIVE))

Monster Garage is a game show where a group of people who have a passion for building, modifying, or fabricating cars get the chance to create a vehicle that can transform into a completely different machine. If the build is successful, the build crew gets a tool chest with $3,400 worth of Mac tools. Later add-ons to the prize, Monster Garage soundtrack CD, and occasionally (to some of the builders who go above and beyond) a Monster Garage jacket. If the build is a failure, host Jesse James feeds it to a shredder. James got his Discovery Channel fame by being chronicled in Motorcycle Mania and Motorcycle Mania 2. In Monster Garage, he is practically involved in every build; from design, construction (or destruction), and the Monster Challenge.

Monster Garage Game


L'émission consiste en un défi, à savoir la transformation radicale d'un véhicule en 7 jours et avec un budget ne dépassant pas les 3000$ (ils disposent cependant de nombreux sponsors qui fournissent des pièces gratuites).C'est l'équipe de production de l'émission qui décide du véhicule de base et de l'engin à créer. Le premier jour est dédié à la conception du véhicule par: Jesse James, un artiste designer (souvent appartenant à un groupe automobile), et des professionnels de la transformation à accomplir (des concepteurs d'engins spéciaux).Les 5 jours suivants sont consacrés à la construction, grâce à une équipe de 5 personnes, mécaniciens, ingénieurs, chaudronniers (recrutés par casting vidéo). La construction peut durer nuit et jour, mais doit être opérationnelle à minuit au 5ème jour. Et le dernier jour est prévu pour l'essai du "monster véhicule" par Jesse James , l'essai consistant en une course-défi. Si le projet réussit, les 5 personnes de l'équipe remportent chacune une boîte à outils "Mc Tools" d'une valeur de 3000$. Si le projet échoue, le véhicule est détruit d'une manière spectaculaire par Jesse James. Le véhicule final doit sembler d'origine.Avant cette course-défi, le véhicule passe la nuit "entre les mains expertes de Tom Prewitt", artiste carrossier qui donne un look inédit à la monster machine de par sa peinture.

The program was hosted by Jesse James, a popular customizer who had made a name for himself with his motorcycle build shop West Coast Choppers. The premise was simple: a team of five people would have seven days and $3,000 to build a monster machine. Of course, the designs and builds were groundbreaking, as the team turned the likes of an ambulance into a wheelie demon and a police car into a donut shop.

If you were an avid watcher of Monster Garage, you'll probably remember how there wasn't always a happy ending. There were just times when the teams failed to build their monster machines and were left with duds on their hands. Much like in life, disappointment was a major part of the show.

It wasn't just the competitors' failures on display, though, as Jesse James also struggled to meet his ultimate goal. He stated that his big dream was to build a monster that topped 200 mph. Joining the 200 club was highly ambitious, but you wouldn't put it past James to achieve it. Unfortunately, he never cracked the code, even if he had 80 episodes to achieve it.

SERGIO PEREIRA is a speculative fiction author and journalist from Johannesburg, South Africa. He has a strong interest in comic books, film, music, and comedy. When he's not reading or writing, he enjoys a game of Pro Evolution Soccer, watching football, catching up on films, and playing with his dog. His short stories have appeared in various magazines and anthologies, such as Devolution Z, Sirens Call Publications's Monster Brawl!, Centum Press's 100 Voices, and Tales from the Lake: Vol. 3 from Crystal Lake Publishing. Rumour has it that when you read his articles, a magical unicorn comes and answers all of life's difficult questions. Okay, maybe that last bit is a lie, but did it at least make you laugh considering that you made it this far?

As the series went on, projects diversified into race cars and custom cars as well as the usual "monsters". Successful crews would be rewarded with a new set of tools. If a crew fails to complete the build, the car is destroyed in over the top fashion.

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Twist, mold and modify a standard vehicle into the monster machine of your dreams. With only $3,000 and seven days , you'll be working overtime in the Monster Garage to get the job done in time and on budget. Based on the hit Discovery Channel TV series, you will need to plan your monster machine carefully, order parts or create and construct the parts needed and start wrenching away, just like Jesse James and his monster team of experts. Turn a limo into a fire truck or an SUV into a rock crawler. When you have completed your mission, it's time to test it against its real-world equivalent. Do you have the skills to take a run-of-the-mill street ride and turn it into an awesome miracle of modern engineering and ingenuity?

An unusual title, which is based on the channel displayed on the Discovery Channel and hosted by Jesse James TV show "Monster Garage." The whole game is based on serial processing vehicles on something much more original (e.g. mobile ramp). The basic limitation is the fact that the team has only seven days and the small budget in the form of three thousand dollars, which may be enlarged only by selling unnecessary parts. Direct references to the TV show can also be seen in challenges where you have to take in the game. The task, which is a total of seven, are the perfect copy of those of the television edition of "Monster Garage".

var rm_host = "//";var rm_section_id = 54062;var rm_iframe_tags = 1;rmShowAd("300x250"); XBOX REVIEW: MONSTER GARAGE: THE GAME At first thought, it would seem as though Monster Garage might make a good videogame. The TV-based reality show is all about creating custom vehicles from stock vehicles and stock parts. With some ingenuity and the help of a team of skilled professional customizers, it's interesting to Jesse James rise to the challenge of creating the perfect vehicle for its intended purpose. Unfortunately Monster Garage: The Game fails to capture the excitement of Monster Garage: The Series.

Jesse James is the overseer. The only problem is that he has little to oversee in this game. Of the five different professionals that appear in each episode they just appear in the game as icons. The interaction is relegated to assigning them tasks. You don't even have to worry about their area of expertise.

You never feel as though you're right in on the designing process. It kind of reminds me of a toy that was sold years ago which featured a hard plastic statue that was covered in less solid material that made it look like a big glob. Using fake sculptor's tools like a chisel and hammer, you chipped away at the material until you uncovered the actual statue within. It's this kind of hand holding that pervades the entire Monster Garage game making one feel creatively impotent.

The only good thing about the game is that you get to play around with it at the end. The vehicles handle fairly well and it's a bit of a challenge to get them to do your bidding. There are eight different challenges and all of them have appeared on the TV show. The vehicles are fairly detailed but as a budget title there's not much in the way of atmosphere. It would have been great to include some kind of RPG character interaction whereby the team earns experience points based on good ideas or successful customization. There should even be a moral meter in which certain events cause the characters to work together or, heaven forbid, fight among themselves.

That same formula applies to this game. Each level is represented as challenges, which are then split into four different phases: design, construction, decoration, and trial. The name of each phase is pretty much self-explanatory, but the lack of any real thought put into the gameplay kills most of the fun that the game could possibly deliver.

Most of the customization parts are done via minigames. These activities usually involve following some dotted lines or simply mashing a button as fast as you can. While it might be fun to actually work on your customized machines, the results always look the same, no matter how good or bad you do at the minigames.

Jeff and Christian welcome Lana Bachynski from Riot Games back to the show to discuss Nintendo's new make-your-own-game game, Ubisoft expanding the Division games, Sony trademarking Sunset Overdrive, and more!

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